Virtual Worlds in Education: Selected Resources
(this guide was formerly titled "Second Life in Education")
"The potential of virtual worlds for education is only just beginning to be explored and research and experimentation continues. There seems to be two main aspects to their use in learning, although in many projects they overlap. The first is learners using the world for collaboration or to access content such as lectures and demonstrations. The second is to use creative and technical skills to actually construct elements in the worlds and share them with others. These worlds, then, are not just engaging, but provide a space for higher level collaboration, simulation, testing of hypotheses, interaction, creativity and performance." -- BECTA TechNews, April 2007, p. 23
Cross, Jay, Tony O'Driscoll, and Eilif Trondsen. "Another Life: Virtual Worlds as Tools for Learning." eLearn Magazine, March 22, 2007.
Delwiche, Aaron. "Massively Multiplayer Online Games (MMOs) in the New Media Classroom." Educational Technology & Society 9, no. 3 (2006): 160-172.
EDUCAUSE Learning Initiative. "7 Things You Should Know about Virtual Worlds." June 2006.
Kemp, Jeremy W., and Daniel Livingstone. "Putting a Second Life 'Metaverse' Skin on Learning Management Systems." Sloodle Whitepaper, no date.
Kemp, Jeremy W. "The SimTeach 12: The Who,Where, When and How of Second Life as a Teaching Tool in 2006." December 29, 2006.
Levine, Alan. "Heart Murmur Sim, Assessment of Learning in SL -- Interview with a Man in a Surgical Mask." NMC Campus Observer, September 25, 2006.
Nagel, David. "Preview: Angel Learning Island on Second Life." Campus Technology, April 17, 2007.
McGolerick, Elizabeth Weiss. "Second Life University." MSN Encarta.
Pepper, Mark. "Annotated Bibliography of Second Life Online Resources."
"Second Life | Education" Website.
"Second Life Education Wiki: A Virtual World Resource for Educators and Academics."
SLED: Second Life Educators List.
Walker, Jim. "Second Life: Double the Pleasure, Double the Fun? Second Life is Changing How People Interact Online." INtake, January 25, 2007.
Wright, Theodore. "Second Life Education: Second Life as a Virtual Learning Environment." April 10, 2007.

