Readings
Aldrich, Clark. Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences. San Francisco: Pfeiffer, 2005.
Available in Davis Library: LB1029.S53 A42 2005
Balkin, Jack M., and Beth Simone Noveck. The State of Play: Law, Games, and Virtual Worlds. New York: New York University Press, 2006.
Available in Law Library: K3705.V53 S73 2006 and as online e-book: http://webcat.lib.unc.edu/record=b5283804
Bogost, Ian. "Playing Politics: Videogames for Politics, Activism, and Advocacy." First Monday special issue no. 7 (September 2006).
Open Access: http://www.firstmonday.org/issues/special11_9/bogost/index.html
Calleja, Gordon. Digital "Game Involvement: A Conceptual Model." Games and Culture 2, no. 3 (July 2007): 236-260.
Available through Interlibrary Loan: http://www.lib.unc.edu/interlibraryloan.html
Card, Orson Scott. Ender's Game. New York: T. Doherty Associates, 1985.
Available in Undergraduate Library: PS3553.A655 E5 1985
Castronova, Edward. "Synthetic Economies and the Social Question." First Monday special issue no. 7 (September 2006).
Open Access: http://www.firstmonday.org/issues/special11_9/castronova/index.html
Castronova, Edward. Synthetic Worlds: The Business and Culture of Online Games. The University of Chicago Press: Chicago, 2005.
Available in Davis Library: GV1469.15 .C43 2005
Dickey, Michele D. "Three-Dimensional Virtual Worlds and Distance Learning: Two Case Studies of Active Worlds as a Medium for Distance Education." British Journal of Educational Technology 36, no. 3 (May 2005): 439-451.
Available via UNC libraries electronic resources: http://www.blackwell-synergy.com.libproxy.lib.unc.edu/doi/abs/10.1111/j.1467-8535.2005.00477.x
Duderstadt, James J., and Farris W. Womack. The Future of the Public University in America: Beyond the Crossroads. Baltimore: Johns Hopkins University Press, 2004.
Available in Davis Library: LB2328.62.U6 D83 2003
Gee, James Paul. What Video Games Have to Teach Us About Learning and Literacy. New York: Palgrave Macmillan, 2003.
Available in Undergraduate Library: GV1469.3 .G44 2003 and as online e-book: http://webcat.lib.unc.edu/record=b5124561
Gibson, David, Clark Aldrich and Marc Prensky. Games And Simulations in Online Learning: Research and Development Frameworks. Hershey, PA: Information Science Pub., 2007.
Available in Davis Library: LB1029.S53 G36 2007
Jenkins, Henry et al. "Confronting the Challenges of Participatory Culture: Media Education for the 21st Century." The John D. and Catherine T. MacArthur Foundation, 2007.
Open Access: http://digitallearning.macfound.org/atf/cf/%7B7E45C7E0-A3E0-4B89-AC9C-E807E1B0AE4E%7D/JENKINS_WHITE_PAPER.PDF
Kafai, Yasmin B. "Playing and Making Games for Learning: Instructionist and Constructionist Perspectives for Game Studies." Games and Culture 1, no. 1 (January 2006): 36-40.
Available through Interlibrary Loan: http://www.lib.unc.edu/interlibraryloan.html
Kiili, Kristian. "Foundation for Problem-Based Gaming." British Journal of Educational Technology 38, no. 3 (May 2007): 394-404.
Available via UNC libraries electronic resources: http://www.blackwell-synergy.com.libproxy.lib.unc.edu/doi/abs/10.1111/j.1467-8535.2007.00704.x
Lowood, Henry. "Storyline, Dance/Music, Or PvP?: Game Movies and Community Players in World of Warcraft." Games and Culture 1, no. 4 (October 2006): 362-382.
Available through Interlibrary Loan: http://www.lib.unc.edu/interlibraryloan.html
Malaby, Thomas M. "Beyond Play: A New Approach to Games." Games and Culture 2, no. 2 (April 2007): 95-113.
Available through Interlibrary Loan: http://www.lib.unc.edu/interlibraryloan.html
Malaby, Thomas A. "Coding Control: Governance and Contingency in the Production of Online Worlds." First Monday special issue no. 7 (September 2006).
Open Access: http://www.firstmonday.org/issues/special11_9/malaby/index.html
Mayo, Merrilea J. "Bringing Game-Based Learning to Scale: The Business Challenges of Serious Games." Paper presented at the National Research Council's Committee for Learning Science: Computer Games, Simulations, and Education workshop. 6-7 October, at National Academy of Sciences Building Auditorium, Washington, DC.
Available on Games4Learning website
Mayo, Merrilea J. "Video Game...Learning?" Paper presented at the 2008 Advanced Learning Technologies Summit. 13-14 May, at Embassy Suites Hotel, Cary, North Carolina.
Open Access: http://www.altsummit.com/source_files/mayo.pdf
Other ALT Summit Presentations: http://www.altsummit.com/present.php
Pearce, Celia. "Productive Play: Game Culture from the Bottom Up." Games and Culture 1, no. 1 (January 2006): 17-24.
Available through Interlibrary Loan: http://www.lib.unc.edu/interlibraryloan.html
Poland, Roger, Linda Baggott la Velle, and John Nichol. "The Virtual Field Station (VFS): Using a Virtual Reality Environment for Ecological Fieldwork in A-Level Biological Studies - Case Study 3." British Journal of Educational Technology 34, no. 2 (March, 2003): 215-231.
Available via UNC libraries electronic resources: http://www.blackwell-synergy.com.libproxy.lib.unc.edu/doi/abs/10.1111/1467-8535.00321
Prensky, Marc. Digital Game-Based Learning. New York: McGraw-Hill, 2001.
Available in Davis Library: LB1028.5 .P695 2001
Prensky, Marc. Don't Bother Me Mom--I'm Learning! St. Paul, MN: Paragon House Publishers, 2006.
Available in Davis Library and SILS Library: GV1469.16.S63 P74 2006
Shaffer, David Williamson, and James Paul Gee. How Computer Games Help Children Learn. New York: Palgrave Macmillan, 2006.
Available in Davis Library: LC1037 .S32 2006 and as online e-book: http://webcat.lib.unc.edu/record=b5582533
Steinkuehler, Constance. "The Mangle of Play." Games and Culture 1, no. 3 (July 2006): 199-213.
Available through Interlibrary Loan: http://www.lib.unc.edu/interlibraryloan.html
Taylor, T. L. "Beyond Management: Considering Participatory Design and Governance in Player Culture." First Monday special issue no. 7 (September 2006).
Open Access: http://www.firstmonday.org/issues/special11_9/taylor/index.html
Taylor, T.L. Play Between Worlds. Cambridge, MA: The MIT Press, 2006.
Available in Davis Library: GV1469.17.S63 T38 2006 and as online e-book: http://webcat.lib.unc.edu/record=b5285217
Thomas, Douglas and John Seely Brown. "The Play of Imagination: Extending the Literary Mind." Games and Culture 2, no. 2 (April 2007): 149-172.
Available through Interlibrary Loan: http://www.lib.unc.edu/interlibraryloan.html
Westbrook, J., J. Braithwaite, M. Chaloupka and A. Lovell-Simons. "MED13/378: Using the Internet to Learn about Health Care Systems: The Health Care Game." Journal of Medical Internet Resources 1, Supplement 1 (1999).
Abstract: http://www.jmir.org/1999/suppl1/e56
Available through Interlibrary Loan: http://www.lib.unc.edu/interlibraryloan.html

