Funding

Many of the funding opportunities provided on this page were found by using the Community of Science (COS) Funding Opportunities database. Access to this database is provided by the UNC-Chapel Hill GrantSource Library.

UNC Chapel Hill GrantSource Library

Link: http://grantsource.unc.edu/

The GrantSource Library is a resource for UNC Chapel Hill faculty, staff, postdoctoral scholars and graduate students seeking information on funding sources for independent research, collaborative projects, fellowships, travel and other scholarly activities. They provide assistance and instruction on the best use of their resources, which includes personal appointments and workshops. They have a strong collection of online databases and print resources, and they take the time to cull various funding information together so that it can be more easily accessed.

Some recommended funding resources:

Spencer Foundation Grants

Deadline: Usually in the Fall

Grant Link: http://www.spencer.org/programs/grants/research_grants.htm

Abstract: The Spencer Foundation provides funding for research projects that study education in the United States and abroad. The Foundation funds research grants that range in size from smaller grants that can be completed within a year, to larger, multi-year endeavors.

NSF: CreativeIT

Deadline: September 26, 2008
Amount: $6,500,000

Grant Link: http://www.nsf.gov/funding/pgm_summ.jsp?pims_id=501096&org=IIS

Abstract: The CreativeIT Program solicits proposals for projects that explore synergistic cross disciplinary research in creativity and computer science and information technology. Information technology is playing an increasing role in extending the capability of human creative thinking and problem solving. The study of creativity and computing as a way to advance computer science and information technology, cognitive science, engineering, education, or science can lead to new models of creative computational processes, innovative approaches to education that encourage creativity, innovative modes of research that include creative professionals, and new technology to support human creativity.

U.S. Department of Education: Cognition and Student Learning

Deadline: October 2, 2008
Amount: $1,200,000

COS Link: http://fundingopps.cos.com/cgi-bin/getRec?id=67452;if=search
Grant Link: http://ies.ed.gov/ncer/funding/cognition/index.asp

Abstract: The purpose of the Cognition and Student Learning (Cognition) research program is to improve student learning by applying recent advances in cognitive science to education practice. The objectives of the cognition research program are to

  • identify underlying processes involved in reading, writing, mathematics, or science that are predictive of student achievement in the relevant domain;
  • develop interventions (instructional approaches, practices, and curriculum) for improving student learning;
  • establish the efficacy of existing interventions and approaches for improving student learning with efficacy or replication trials; and
  • develop measurement tools that can be used to improve student learning and achievement.

The long-term outcome of this program will be an array of tools and strategies (instructional approaches and computer tutors) that are based on principles of learning and information processing gained from cognitive science and that have been documented to be efficacious for improving learning in education delivery settings.

Cornell University: Society for the Humanities Grant

Deadline: October 1, 2008
Amount: $45,000

Grant Link: http://www.arts.cornell.edu/sochum/fellowships.html

Abstract: The Society for the Humanities invites scholars to reflect upon the theme of "Networks/Mobilities" in order to further understanding of historical and contemporary flows of peoples, materials, images, and ideas across physical and virtual boundaries. Relations of mobility and immobility, insofar as they are being reconfigured by broad-ranging new technologies of surveillance, detention, and legal/administrative regulation, are also germane to the theme. The Society encourages applicants to investigate the cultural, social, philosophical, and methodological implications of the theme.

MacArthur Foundation: Innovation Awards

Deadline: October 15, 2008
Amount: $250,000

COS Link: http://fundingopps.cos.com/cgi-bin/getRec?id=109912;if=search
Grant Link: http://www.dmlcompetition.net/innovation.php

Abstract: Learning environments are changing dramatically. Not only do young people have easy access to enormous amounts of information-they are participating in media rather than simply consuming it. They receive immediate feedback on performance, sharing their products nationally if not internationally. They participate in broad scale simulations emulating real world complexity. Furthermore, such learning environments are often youth-led, thereby altering significantly the roles and contributions of adults and experts.

As early research begins to illuminate changes occurring in young people who are 'growing up digital,' the time is ripe to translate this research into concrete designs for new kinds of learning environments.

MacArthur Foundation: Knowledge-Networking Awards

Deadline: October 15, 2008
Amount: $75,000

COS Link: http://fundingopps.cos.com/cgi-bin/getRec?id=109913;if=search
Grant Link: http://www.dmlcompetition.net/networking.php

Abstract: The field of digital media and learning has already produced a number of brilliant ideas that deserve wider dissemination, circulation, discussion, translation, application, articulation, and customization. Not every inventor/developer is a good knowledge-networker. Knowledge-networking takes good ideas and circulates them widely, taking full advantage of the Web's potential for collaborative thinking. It enables communication in which many can contribute, shape, and share. Knowledge-networking is 'do-it-yourself' field-building, collective matchmaking across communities of those who have and those who seek information, so that each can teach and learn from the other.

National Collegiate Inventors & Innovators Alliance: Course and Program Grant

Deadline: December 5, 2008
Amount: $2,000 - $50,000

Grant Link: http://www.nciia.org/grants_cp.html

Abstract: Course and Program grants are awarded to institutions for the purpose of strengthening existing curricular programs or building new programs in invention, innovation, and entrepreneurship. Successful Course and Program grant proposals present creative pedagogical approaches that generate and deploy E-Teams, bringing real-life applications into the classroom setting and beyond.

NSF Course, Curriculum, and Laboratory Improvement (CCLI)

Deadline: January 12, 2009
Amount: $2,000,000

COS Link: http://fundingopps.cos.com/cgi-bin/getRec?id=14183;if=search
Grant Link: http://www.nsf.gov/funding/pgm_summ.jsp?pims_id=5741

Abstract: This program seeks to improve the quality of science, technology, engineering, and mathematics (STEM) education for all undergraduate students. The program supports efforts to create, adapt, and disseminate new learning materials and teaching strategies, develop faculty expertise, implement educational innovations, assess learning and evaluate innovations, and conduct research on STEM teaching and learning. Specifically excluded are projects that address solely professional training in clinical fields such as medicine, nursing, and clinical psychology.

The program supports three types of projects representing three different phases of development, ranging from small, exploratory investigations to large, comprehensive projects. The phases reflect the maturity of the proposed educational innovation and the number of academic institutions, students, and faculty involved in the project. All proposals should include an explicit and thorough discussion of prior work showing how the proposed project is informed by and builds upon that work. They also should include an evaluation plan appropriate to the size and scope of the project.

NSF: Strategic Technologies for Cyberinfrastructure

Deadline: February 12, 2009

COS Link: http://fundingopps.cos.com/cgi-bin/getRec?id=103120;if=search
Grant Link: http://www.nsf.gov/funding/pgm_summ.jsp?pims_id=500066

Abstract: The primary purpose of this program is to support work leading to the development and/or demonstration of innovative cyberinfrastructure services for science and engineering research and education that fill gaps left by more targeted funding opportunities. In addition, it will consider highly innovative cyberinfrastructure education, outreach and training proposals that lie outside the scope of targeted solicitations. NSF provides a number of targeted funding opportunities for the development of cyberinfrastructure, for the provision of cyberinfrastructure services, and for related education, outreach and training. However, cyberinfrastructure technology and training are broad continua. It is anticipated that, at any given time, there will be ideas that do not map neatly onto the extant portfolio of cyberinfrastructure solicitations yet have a high potential impact on research and education. Accordingly, this program will accept proposals for cyberinfrastructure development, demonstration, education, outreach, and training activities that are not aligned with the specific goals of other existing cyberinfrastructure funding opportunities and which have the potential to transform multiple areas of research or education.

Projects appropriate for this program should

  • be activities that include a demonstration of the potential impact on science or engineering research or education;
  • generate outcomes not currently under development elsewhere;
  • meet a clearly described cyberinfrastructure need not met elsewhere; and
  • generate outcomes that will be of interest to a range of science and engineering communities.

NWACC Proof of Concept Grant

Deadline: February 22, 2009
Amount: $10,000

COS Link: http://fundingopps.cos.com/cgi-bin/getRec?id=90814;if=search
Grant Link: http://www.nwacc.org/programs/grants/guidelines08.html

Abstract: The goal of NWACC's Proof of Concept Program is to stimulate new curricular uses of leading edge information technologies. Our hope is that this program will enhance the learning environments at NWACC institutions through the development of models that can be used to guide the implementation of new technologies. Some examples of leading edge technologies include: the delivery of applications over high-bandwidth networks; applications using multifunction, hand-held devices; creative applications of learning management systems; podcasting; Web 2.0 applications; etc. Funds may be used to purchase hardware or software, provide access to networked resources, develop new software, modify existing software, provide faculty stipends, etc. Traditionally, NWACC has awarded ten to fifteen grants of $10,000 each.

NSF: Advanced Learning Technologies

Deadline: April 25, 2009
Amount: $100,000 - $200,000

COS Link: http://fundingopps.cos.com/cgi-bin/getRec?id=91534;if=search
Grant Link: http://www.nsf.gov/pubs/2006/nsf06535/nsf06535.htm

Abstract: Through the Advanced Learning Technologies (ALT) program, the Directorate for Computer and Information Science and Engineering (CISE) and Directorate for Education and Human Resources (EHR) of the National Science Foundation (NSF) support research that enables radical improvements in learning through innovative computer and information technologies, and advances research in computer science, information technology, learning, and cognitive science through the unique challenges posed by learning environments and learning technology platforms. Integrative research approaches that build across disciplines and establish tight linkages among theory, experiment, and design are strongly encouraged. Technology goals may include systems for tutoring or assessment, modeling and sensing of cognitive or emotional states, context awareness, natural language interfaces, collaboration, knowledge management, and non-traditional goals that redefine the roles of technology in learning. Educational foci for ALT projects must include an area of science, technology, engineering, or mathematics (STEM), or general cross-cutting skills directly relevant to STEM.

Corporation for National and Community Service: Learn and Serve America Higher Education College Student Social Media Initiative

Deadline: May 7, 2011
Amount: $500,000

COS Link: http://fundingopps.cos.com/cgi-bin/getRec?id=77580;if=search
Grant Link: http://www.learnandserve.gov/for_organizations/funding/nofa_detail.asp?tbl_nofa_id=56

Abstract: The Corporation announces the availability of approximately $2.3 million of grant funding to support the facilitation of better engagement of college students in service through social media. Some examples of social media include social networking (i.e., Facebook, MySpace, Ning, or integrating social networking capacity into existing sites), wikis, podcasts, blogs, RSS feeds, mashups, social bookmarking, widgets, etc. Successful applicants must demonstrate how their program can use these tools to engage increased numbers of college students, especially in partnership with other nonprofit or for-profit entities.

U.S. Department of Defense: Advanced Distributed Learning Grant

Deadline: Continuous

COS Link: http://fundingopps.cos.com/cgi-bin/getRec?id=57506;if=search
Grant Link: http://www.fbo.gov/spg/DON/NAVAIR/N61339/N61339-06-R-0003/Attachments.html

Abstract: The Navy, the other services, the Department of Defense, the federal government, academia, and private industry have made the commitment to develop capabilities in ADL. The goal of ADL is to deliver instructional and job performance aiding information anytime, anywhere, to anyone who needs it. Potential topics of research include the following:

  1. Learner-centric, adaptive instructional techniques
  2. Effective use of web-unique instructional and performance aiding techniques
  3. Design of effective ADL resource centers
  4. . Design and use of learning management systems
  5. Effective use of sharable content objects
  6. Techniques for performance measurement and feedback
  7. Use of intelligent tutoring systems and intelligent agents
  8. Techniques for continuous, career-long learning
  9. Student motivational techniques
  10. Techniques for configuration management of ADL
  11. Role of the instructor or facilitator in ADL
  12. Tradeoff analyses between instructional approaches and organizational constraints (e.g., firewalls)
  13. Tools and techniques for ADL-specific front-end analysis
  14. Tools and techniques for evaluation of ADL systems

U.S. Department of Defense: Distance Learning

Deadline: Continuous

COS Link: http://fundingopps.cos.com/cgi-bin/getRec?id=99015;if=search
Grant Link: http://www.fbo.gov/spg/DON/NAVAIR/N61339/N61339-06-R-0003/Attachments.html

Abstract: More than any other service branch, the Navy is depending on e-learning to train and educate its personnel. One of the greatest challenges for distance learning developers and designers is how to create courseware that is engaging and effective; in short, how to avoid churning out page-turning, passive material that fails to fully captivate the learner. More emphasis is being placed on a wide array of active learning activities, such as team mission rehearsal at a distance, joint training, embedded simulations, game-based learning, and job performance aids. Research is needed to determine how to maximize these approaches, to exploit or adapt available groupware products, and how to address the social or human issues associated with collaborative training and education over networks.

U.S. Department of Defense: Games and Gaming

Deadline: Continuous

COS Link: http://fundingopps.cos.com/cgi-bin/getRec?id=99019;if=search
Grant Link: http://www.fbo.gov/spg/DON/NAVAIR/N61339/N61339-06-R-0003/Attachments.html

Abstract: The use of games is aggressively pursued for its instructional value in today's society and military; however, it is a relatively new instructional technology that has limited empirical support. Theoretically, if built properly, these training games have the potential to improve skill acquisition, recall of facts, increase situation awareness, and improve ability to effectively multi-task, for example. The question is how can games be developed to ensure they meet specific training objectives. Potential topics of research include: how to identify the essential characteristics of effective games, how to implement these characteristics into a training game, how games engage users in game play, and how this engagement of users improves training.

National Association of Student Personnel Admistrators (NASPA) Research Grants

Deadline: Continuous
Amount: $5000

COS Link: http://fundingopps.cos.com/cgi-bin/getRec?id=114784;if=search
Grant Link: http://www.naspa.org/foundation/research.cfm

Abstract: The National Association of Student Affairs Administrators in Education (NASPA) Foundation supports the discovery of new knowledge through research and innovation in the field of student affairs. This is achieved through a continued commitment to funding selected proposals as submitted annually to the Foundation.

The Foundation invites proposals from all members of the profession, encompassing all aspects of the field of student affairs. Although there are many worthy and exciting areas of research, the Foundation is especially interested in supporting research that addresses the following topics:

  1. Civic Engagement
  2. Diversity, Multiculturalism, Global Education
  3. Gender Issues
  4. Standards and Ethics
  5. Outcomes

NSF: Research in Undergraduate Institutions (RUI)

Deadline: Continuous
Amount: $10,000-$100,000

COS Link: http://fundingopps.cos.com/cgi-bin/getRec?id=54676;if=search
Grant Link: http://www.nsf.gov/pubs/2000/nsf00144/nsf00144.htm

Abstract: The Research in Undergraduate Institutions (RUI) activity supports research by faculty members of predominantly undergraduate institutions through the funding of (1) individual and collaborative research projects, (2) the purchase of shared-use research instrumentation, and (3) Research Opportunity Awards for work with NSF-supported investigators at other institutions. All NSF directorates participate in the RUI activity. RUI proposals are evaluated and funded by the NSF programs in the disciplinary areas of the proposed research. Eligible "predominantly undergraduate" institutions include U.S. two-year, four-year, masters-level, and small doctoral colleges and universities that (1) grant baccalaureate degrees in NSF-supported fields, or provide programs of instruction for students pursuing such degrees with institutional transfers (e.g., two-year schools), (2) have undergraduate enrollment exceeding graduate enrollment, and (3) award an average of no more than 10 Ph.D. or D.Sc. degrees per year in all NSF-supportable disciplines. Autonomous campuses in a system are considered independently, although they may be submitting their proposals through a central office. A Research Opportunity Award is usually funded as a supplement to the NSF grant of the host researcher, and the application is submitted by the host institution.

NSF Earth Sciences Research (EAR) - Education and Human Resources

Deadline: Continuous

COS Link: http://fundingopps.cos.com/cgi-bin/getRec?id=81449;if=search
Grant Link: http://www.nsf.gov/funding/pgm_summ.jsp?pims_id=13414

Abstract: The Division of Earth Sciences' Education and Human Resources Program (EH) facilitates activities that engage a wide range of audiences in EAR research efforts. To this effect, the following types of activities are supported: 1) postdoctoral experiences outside the framework of normal NSF research grants; 2) research experiences for undergraduate (including NSF-wide REU program); and 3) education activities both inside and outside the classroom through CAREER proposals and supplements to existing research grants.

 


Last Modified: December 10, 2008